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The Last Signal cover

A little more about the game

One last transmission. A whole world to get lost in.

An emergency landing on a silent alien world. A damaged ship. A signal that keeps leaving room for an answer.

Explore three acts and twelve explorable areas. Repair the scanner, survey the ridge, and restore an empty settlement's welcome. Build a crossing with a new companion, guide light through the glassworks, and share a little sea it can no longer hear. Recover a transfer method, build its receiving path, and rehearse safely before attempting the last departure together.

Ancient pylons supply the power you need, but every extraction permanently darkens part of the world. Your investigations, shared experiences, and choices give those changes meaning.

A narrative exploration game by foxinspace games. No combat, countdown, or failure state. Touch, pointer, and keyboard controls; visual and textual clues throughout. Partial puzzles, recordings, conversations, repairs, and the completed ending save in this browser.

A note from the shelf

The first foxinspace experiment: a little traveler, a dusty valley, and someone listening at the other end.

The good, in your own words

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